Ugh! prototype new game

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Just saw this popup in my feed, played it briefly. The physics and controls feel really natural, well done! It looks already great as well.

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Thank you very much for the support and tests. The sense of control and weight of the transport, especially during landing, was the very first step of this project. I hope I have enough strength to expand the mechanics and create sufficient levels.

As long as you do things iteratively and do not lose yourself in details or endless finetuning you should be fine! Grant yourself small wins as well :-)

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Development continues! Broken cart with particle effects, polishing physics, fixed bugs, improved game resolution, working with improved tileset . Scoring logic and level switching ahead. Dialogs from the characters are still in development

Ok, I've completed the logic and AI of passenger behavior. All bugs fixed. Now I need to add the logic of reward calculation and transitions between levels

we added some logic to passenger behavior and fixed a lot of bugs in physics

ok, we have all controls and walls ;) lets add more game logic now

ok, my first export from godot to html5